Sunday, September 28, 2014

The Maze Runner


There seems to be a never-ending stream of young adult post-apocalyptic literature and subsequent big-screen adaptations coming to us now – and why not, considering the monster successes of book-film combos like The Hunger Games and Divergent. I imagine a writing team sitting around a table spit balling plot ideas in hopes of finding the next wave crest of the current dystopia typhoon -

Coauthor 1: “What about a cube?”
Coauthor 2: “Seen it. How about a Maze – kids in a giant maze land”
Coauthor 3: “Yeah, a giant maze filled with monstrous challenges. Youth in maze but they don’t know how they got there or how to get out – good idea”
Coauthor 1: “There’s an adult operation behind this of course. But why are the kids trapped in the maze?”
Coauthor 2: “Doesn’t matter… we’ll figure it out along the way.”

I know that the above was not Maze Runner’s origin – neither novel nor film – but the movie’s derivative feel and silly non-ending made it seem like it was. 

Boys have been delivered in The Maze Runner, one by one via elevator shaft, to the middle of an intricate labyrinth called the Glade – each arriving with no memory of who he is or where he came from. By the time the shaft transports Thomas (Dylan O’Brien from the Teen Wolf series) to the surface, three years after the first boy was delivered, a small functioning society of Gladers has been established. The veteran Gladers have seemingly explored all escape options to no avail but still send “runners” into the maze during the day to map its patterns, which shift during the night. The maze closes at dusk and is patrolled then by screeching creatures called Grievers – no boy left in the maze after the maze doors close has survived the night. Thomas learns that the fragile Glader society is supported by supplies from the shaft that arrive monthly with each new recruit. Peace in the Glade, its leaders believe, is maintained through a rigid set of rules, including limits on entering the maze to explore escape routes. The rules must be followed to avoid the past periods of deadly savagery that are hinted at by the group’s leaders and by the names of boys now gone that are scratched in the maze walls. But Thomas is different and the boys sense it. Thomas sees flickers of his pre-Glade existence in dreams and his arrival seems to have triggered a shift in the maze and Griever patterns. Things are changing that threaten the Gladers society a veteran leader explains… and its all Thomas’ fault.


If any of this is striking a familiar cord, its not surprising. Maze’s story line and plot points seem a dumbed-down mash up of previous and weightier pieces of social examination and science fiction – the commentary on human nature in “Lord of the Flies” and the constructed and inescapable environment of Phillip Jose Farmers Riverworld seem obvious big brothers to Maze Runner’s more adolecent concepts. The Gladers themselves even seem familiar with O’Brien playing Thomas in a style that reminds, even in looks and voice, of other reluctant boy heroes like LeBeouf’s Sam in Transformers and Andrew Garfield in the latest Spiderman. I’ll grant though that this screen-version of the Glade world, created by James Dashner’s in his 2009 novel of the same name, is an interesting set up – and Runner, I believe, is a better first-in-a-series film than The Hunger Games. But the intrigue of the secret of the maze’s purpose can only hold so long without some resolution – even if only of the intermediate sort. The mild suspense the film builds toward discovery dissolves to a risible commercial for the next installment of the series – and lacks any sort of payoff. The Maze Runner is, in the end, interesting but unsatisfying as we’ll all have to wait for the next thee volumes to see if the authors of this marginally clever trap know their way out of it or not. 5.5 out of 10